Last Updated: Thursday, February 20, 2020
Section 1 - League Settings
Section 2 - Game Play
Section 2.1 - Simulation
Section 2.2 - Offense
Section 2.3 - Defense
Section 2.4 - Special Teams
Section 2.5 - Sportsmanship & Mercy
Section 3 - Team Management: Gameday
Section 3.1 - Depth Chart & Substitution
Section 3.2 - Sub Package Depth Chart Requirements
Section 3.3 - In-Game Substitution Requirements
Section 4 - Team Management: Front Office
Section 4.1 - Salary Cap Management
Section 4.2 - Roster Requirements
Section 4.3 - Trading Players
Section 4.4 - Free Agent Signing & Re-Signing Players
Section 4.5 - Position Change Requests
Section 4.6 - Player Editing
Section 4.7 - Off-Season
Section 5 - Franchise Regulations
Section 5.1 - Changing Teams
Section 5.2 - Game Scheduling
Section 5.3 - Forced Results
Section 5.4 - Playoff Qualification Rules
Section 5.5 - Rules For Playing the CPU
Section 5.6 - Disconnections
Section 6 - Code Of Conduct
Section 6.1 - Behavior Policy
Section 6.2 - Complaints & In Game Issues
Section 6.3 - Statute Of Limitations
Section 7 - League Requirements
Section 7.1 - Mandatory Streaming / Uploading Games
Section 7.2 - Coach Requirements & Guidelines
Section 7.3 - Player Suspensions & Penalties
Section 8 - MOF Draft For Teams & Lottery Chance Process
The MOF in general has become a great success because of the dedication on the part of everyone involved. We are now an exclusive Madden league. It is the opinion of the Commissioner and the MOF Staff, that while the MOF will seek to provide a clear, comprehensive, and fair set of rules, we also want to emphasize good sportsmanship amongst the league's owners. That sportsmanship should be what dictates your style of play, NOT these rules. These rules should be merely a fallback for when basic sportsmanship breaks down, but will be strictly enforced. Play the game as you would see it in the NFL, and you should steer clear of violating anything that follows.
NOTE: Rules are subject to change by the Commissioners and Staff at any time. Sufficient notice will be given in any such event via discord and/or email. If anyone feels that a rule is unjust or may need to be rewritten, feel free to discuss on the proper rule discussion channel on discord. We are always willing to re-evaluate.
Our league settings are currently set by our Connected Franchise Mode League. You do not have to change anything pertaining to the game when you play league games. There are some preferences that are user, those recommendations are below as well.
Skill Level: All-Madden
Game Style: Simulation
Quarter Length: 9 Minutes
Accelerated Clock: 20 Seconds
Game Style: Simulation
Advance Time: Monday's and Thursday's 9pm EST tentatively depending on games remaining and how fast they are being played
Fill Roster: Make sure this is turned off in settings, if it is on the CPU will sign and release players when needed.
When signing up for the league please create your own coach DO NOT USE AN ACTIVE COACH. Use your screen name, or a name that the league is familiar with. Usually something mirroring your PSN nickname. Example: Coach QKP35.
League sliders are subject to change at any time before, during, or after the season as the staff deems fair. You will be notified if any sliders are to be changed.
Game Options - Injuries: 30
Game Options - Fumbles: 40
XP Sliders - All Positions: 130
Please understand If you are caught breaking any game play rules during your game, your game could be subject to replay. Especially if the rule break directly can affect the outcome of your game.
2.1.1: We realize that the slogan of the MOF is to mix it up, however we understand the most recent releases of the game has been more realistic than editions past. So some teams are much better at playing zone defense than man defense, so you're going to see more zone or more man from certain teams. This undermines the mix it up guideline. We don't want someone to run the same play all game, however we do understand that certain routes, work against certain defenses. So just try to play the game as sim as possible, and we won't have any problems.
2.1.2: All coaches are expected to play a simulation style of football according to the teams that they play with, making the experience as close to the real thing as possible. We reserve the right to remove any coach who does not fit under the MOF style of football. Coaches that are believed to be scamming or exploiting will be notified and told to change their play style. Multiple violations will lead to removal.
2.1.3: We understand that with every edition of the game there are some AI glitches. It is nearly impossible to list and find all the AI glitches in every edition. However if you are found using an AI glitch, you will have a player suspended and you will be subject to further penalties possibly including removal. We take AI glitches very seriously and all cases will be handled accordingly.
2.1.4: You are no longer allowed to use Custom Playbooks. You must use a NFL stock playbook from the game itself. You are allowed to use any NFL stock playbook however you still need to mix up your offensive play calling.
2.1.5: You are now allowed to use the NFL live playbook option.
In addition you MUST show your opponent your playbook before your game starts. This way we can confirm you are not using a custom and using a stock PB that is not banned.
2.2.1: Draining the clock is only allowed with 3:00 left in either half, or overtime. Other than those specific times we strongly suggest that the ball be snapped before 10 seconds left on the playclock. We understand that package formations, audibles, and hot routes can take up some play clock and sometimes you will go under 10 seconds, but we do not want to see the playclock habitually going under 10 seconds while the clock is running. *Suggestion: Try and make your formation subs when the clock is stopped to avoid clock draining.
The only exception to this rule is the Mercy Rule Section 2.5.1
2.2.2: When faced with a 4th down situation, you should be kicking the majority of the time. Our 4th down rules are more relaxed than most leagues, but that doesn't mean you can abuse these rules. If you are found going for a lot of 4th downs you could be subject to penalty including league removal. We still want to keep it sim. Here are our guidelines to follow when you are faced with a 4th down situation:
4th and 2 or less on your opponents side of the field at any point in the game.
This rule applies to situations where it's too windy to kick a FG and too close to punt
This rule applies to teams winning and or losing at any point in the game
When there is 5 seconds or less left in the 1st half and you are in throwing distance for a hail mary. (Only from your 40 to your opponents 40 yard lines).
Losing at any point in the 4th quarter.
Losing in the 2nd half, you may go for it on 4th down and 5 or less (From your own 45 and on only)
Losing by 28 points or more at any time in the game.
Tie Game - 4th Quarter - 4th and 4 or less - 3 Minutes or less - from your 45 yard line and forward.
You cannot come out in a 4th down situation to get the defense to jump offside if the situation is against the 4th down rules. For example, 4th and 4 on your own 13 yard line in the 2nd quarter score 0-0. You still have to abide by the 4th down rules if you want to try and get the defense to jump offside.
2.2.3: There are certain plays that we have guidelines on. These plays also cannot be used in excess as well as the following situations:
You CANNOT call a playaction pass on 3rd down or 4th down with 10 yards or more to go. (This includes calling a Playaction pass and bypassing the RB, WR, or TE animation or hot routing the RB, WR, or TE)
2.2.4: You are NOT allowed to immediately roll out to the sideline with your QB. Which means hiking the ball, holding R2 and sprinting to the sideline with zero pressure, and zero pocket collapsing. The computer controlled defenders in coverage cannot react fast enough when the CPU WR's re-route. If you are not being pressured by the defense, and if the pocket is not collapsing, immediately rolling out with your QB is prohibited. This rule is contingent on plays that are designed to rollout on certain playaction plays that has the QB on a PA bootleg.
2.2.5: Motioning - If you manually put a receiver or TE in motion, you have to wait until they come to a complete stop to hike the ball.
2.3.1: You may move one and ONLY one player manually pre-snap. Defensive lineman may NOT be moved until after the ball is snapped. If you are manually controlling a defensive back, you may NOT move them inside the linebackers or on the line of scrimmage unless you are in a goalline situation (Inside your own 10).
Lurking around the line of scrimmage with a defender and leaping to intercept balls downfield will be prohibited. If you are manually controlling a defender, you must drop back into a zone or manually cover a receiver, you may NOT sit right at the line of scrimmage and jump as soon as the ball is thrown
2.3.2: You MUST rush at mimimum 3 players at all times. You cannot choose a player that rushes 3 players and audible one into coverage. You cannot call any plays that rush only 2 players.
2.3.3: Defensive Lineman Rules: A defensive lineman is defined as any defender that is on the line of scrimmage in a 3-point stance. Also known as a Down Lineman. Players that are standing on the line of scrimmage are NOT considered down lineman.
You ARE allowed to manually control a Defensive Lineman (Down Lineman) but ONLY for the purposes of rushing the passer. You CANNOT manually drop a defensive lineman (down lineman) into coverage. The only exception to this rule is if the defensive play that was called puts your defensive lineman (down lineman) into coverage.
You CANNOT hot route a defensive lineman (down lineman) into coverage. (Including covering Flats or to Spy).
You CANNOT manually move defensive lineman in any direction until the ball is snapped.
2.4.1: You cannot move any players manually pre-snap on punt returns or field goal blocks.
2.4.2: When punting you may move the punt arrow left, right, and up. However if you move the arrow down (line drive) you must punt it out of bounds. You cannot line drive a punt at a returner.
2.4.3: You are ONLY allowed to use one fake kick per game (Punt, FG, XP).
We have seen too many coaches running up the score on their opponents to increase their confidence and XP, completely disregarding the mercy rule and sportsmanlike conduct. We have these rules below in place to follow if you do go up into the mercy rule threshold. We understand every game and situation is different so sometimes these rules will fall under a case by case basis. If these rules are not being followed you will be subject to penalties including player suspension and possible league removal.
2.5.1: If you are winning by 35 points or more at ANY point in the game, you can ONLY pass on 3rd and 10 or longer for a FIRST DOWN ONLY just to keep the clock moving. Other than that you ABSOLUTELY must run the ball and run the play clock down to 1. This doesn't mean you can run sweep and toss plays to try to get to the outside and score more. The object is to run a much time off the clock as possible without embarrassing your opponent by scoring more.
2.5.2: Once you are up by 35 points or more in the 4th quarter, you MUST substitute your #1 QB, #1 RB, #1 WR, and #1 TE out of the game. They cannot see the field again unless your opponent cuts the lead less than 35 points.
2.5.3: Once you are in the mercy rule range, you MAY still score, realistically, but use discretion. We understand sometimes these types of games happen. You can still kick Field Goals, return interceptions, fumbles, break long runs if it happens. But please do not go out of your way to embarrass your opponent. Run the clock, get out of there as fast as possible.
2.5.4: On the flip side, if you are losing by 35 points or more at any point in the game, you are expected to keep your cool and stay focused on finishing the game. No one likes to be blown out, but it does happen. Jumping offside, running players out of the way, or taking anger out during the game will not be tolerated.
All skill positions must play their natural position (QB, HB, WR, TE)
Example: You cannot add HB to the WR position on the depth chart
The 3rd TE Spot may be a TE, FB, or OLINE only
The FB position may have a TE at the 2nd spot.
All positions on Depth Chart must have first TWO SPOTS filled with APPROVED players.
Example: Safeties must have 2 safeties in first two spots on depth chart & the 3rd can be filled with an APPROVED cornerback.
RLE, RRE can be a mixture of OLB, DE and DT
RDT can be a mixture of DE, DT
SUBLBER can ONLY be LB
SLCB can be a mixture of CB or Safety
You may NOT run FB Dive with a half back.
You may NOT put a LB with 85 speed or higher at DL. Unless they are an edge rusher. IE: Khalil Mack
You may NOT put a CB with a 90 speed or higher at Safety.
Madden '20 allows you to go over the cap by franchising players. This is a flaw in the game. You may NOT be over the salary cap at any point in the season. If you are, you must do whatever you have to do to be under the cap. You CANNOT play a game when you are over the salary cap. You will receive forfeit losses until you can get under.
If a coach deliberately makes moves that sends their team into "Cap Hell" and then quits or is removed, we will clear the cap penalties for the new coach coming in. This is the only reason we would clear cap penalties for anyone.
You MUST have 53 players on your roster when we begin each season, and you must maintain 53 throughout the season. If you do not have 53 players on your roster, you will be prohibited from playing any games until you get to that number. If you are not at 53 before the season starts, you may sign as many free-agents as you need to get to that number. However you CANNOT drop a handful of guys just to sign a handful of guys. If you are in a cap situation where you cannot sign any players you MUST make trades, cuts, or whatever you can do to get the cap room to meet the number of 53.
You will have a limit of 4 trades per season. (Off-season to Trade Deadline).
You CAN now trade free-agents you picked up in the same season, any player you acquire in the same season and any rookie.
Coaches must submit their trade proposals using the trade proposal form and the other owner must confirm via Discord. Then the voting process will begin.
You cannot process the trade on the PS4 until the trade is accepted by the MOF staff. Once trade is agreed upon two parties, the trade will be up for a staff only vote. It will be open for 24 hours. It will take a majority number to pass a trade depending on the amount of staff members we have. If we decide to veto a trade, we will comment as to why and how to make it more even. Daddyleagues now has trade value next to each player on your roster, you can use that to even out trades when proposing.
There will be LIMITED trading the day of the off-season player draft. Trades must be submitted and processed 2 hours before the draft begins. Anything submitted including the current season draft picks will not be guaranteed to be approved in time. If you have a trade that is pending votes and the draft starts, that trade will automatically be vetoed and you will have to re-submit a modified trade offer.
You have 3 attempts at acquiring or trading any particular player. If all 3 trades are vetoed you cannot acquire or trade that particular player for 1 whole season.
Example: Giants proposed trading Rashard Jennings to the Packers for Eddie Lacy in three seperate trades, those players cant be offered to each other for one whole season.
Rookie coaches coming in have to play 6 regular season games before they are allowed to make any trades.
First season of the new game, prior to the preseason starting there will be will be a free agent waiver wire in reverse order of the team draft. We will use the most up to date roster for the franchise (first season). Any player that is a free-agent on the latest roster, will be available to be picked in the free-agent draft.
The free-agent waiver wire will stay open for 24 hours.
You will pick your player through discord, via a DM or directly on the main chat channel.
After the 24 hour deadline (or after every coach has picked) we will process the free-agent waiver wire, and you can then sign your player.
The maximum length of free-agent contracts will be 4 years. You CANNOT exceed a 4 year contract. We will have admins making sure all contracts meet the rule. If you sign a player for more than 4 years we will be forcing you to release that player.
Once we move passed the off-season free-agent stage, you are ONLY allowed to sign 1 free-agent per advance.
Signing players off a teams practice squad or onto your own practice squad will count towards your 1 player signed.
You CANNOT re-sign a guy that you cut in the same season, you must wait until the off-season.
Exception - If your team suffers an injury to a player that is longer than 1 week, you may sign an additional player per injury. Please let a staff member know.
There will be no limit in re-signing your own players during the season. If the player asks for 5 years, 6 years, etc. You are allowed to meet the players demands.
You may NOT release players during the playoffs. You MUST wait until the off-season begins.
For coaches coming in taking over a franchise sometimes the previous coach either let re-signs expire, or withdrew on them. You will have a shot to keep them during free-agency round 1. We will protect the free-agents you wish you re-sign and you have to offer them exactly what they are asking for and you can only do this during round 1. If they decline your offer or you forget to put an offer in, these free-agents are fair game to the rest of the league after round 1. *This will be a case by case basis*
The following positions may be moved WITHOUT Admin Approval. These players will be playing the same position, but playing the opposite sides:
LT, LG, C, RG, RT
SS & FS
LOLB, MLB, ROLB
RE, DT, LE
If a player has played a position in real life he will be allowed to be moved back or to that position.
Example: Khalil Mack has played both DE and LB he will be allowed to play both in the MOF.
If you wish to make any other changes you MUST fill out a position change form. The staff and Commissioner must review all position changing before it is approved. If you change positions without telling anyone, you will be forced to change the player back or possibly risk further penalties.
We have come up with a standardization about moving safeties to linebacker. We understand as safeties get older, they start to regress and they are more suited to become linebackers, so we have come up with a system that will allow you to move your safety to linebacker. As log as the safety falls into these guidelines, you will be allowed to move them to outside linebacker. You will still need to send in a request form:
30 years of age or older
84 speed or lower
The player must be in regression mode
To keep names from getting out of hand & keep some form of realism, you may NOT change names of players (real players & incoming rookies).
You may not change a QB throwing motion, style, or throwing hand.
You can change players equipment and numbers but only on new players you acquire. You MUST follow the NFL rules with jersey numbers:
After the Super Bowl ends, the staff will take 24 hours (or less) to do a coach by coach evaluation, rule change proposals, and anything else that will need to be discussed before advancing to the offseason.
The season trade limit will now restart. You can start proposing accepted trades to the MOF staff.
You will need to be active during the off-season, to make sure you do not miss any important team timeline projects.
The off-season stages will have a certain set amount of time:
Day 1: Re-sign expiring contracts - You will have 24 hours to complete.
Day 2: Free-Agent Signing Stage 1 - You will have 24 hours to complete.
Day 3: Free-Agent Signing Stage 2 - You will have 24 hours to complete.
Day 4: Free-Agent Signing Stage 3 & Rookie 5th Year Deals - You will have 30 minutes to complete.
Day 4: Free-Agent Wrap-Up & Scouting - You will have 30 minutes to complete.
Day 4: The Player Draft: This will begin immediately after the Free-Agent and Scouting Stage.
Day 4: After the player draft we will advance to the pre-season. Please do NOT play any pre-season games.
Day 5: We will advance the pre-season every 10 minutes until we get to the regular season. Injuries will be turned off for the pre-season.
Day 5: Regular Season Starts.
We are now allowing coaches to change teams ONCE per madden edition under the following conditions:
You are allowed to trade during the initial team draft. You can trade your draft pick spot for a team or a team for a team, you cannot trade a draft pick spot for another draft pick spot. Once the draft is complete, the 32nd team has been chosen, you are no longer allowed to trade teams.
You will be allowed to trade teams after the first and second season of the edition during the off-season, before we go into the re-signing period. After the 3rd regular season starts, we will no longer allow team trading PERIOD.
You will be allowed to pick up an open team and drop your team:
When there is an open team we will give coaches a deadline of an undetermined amount of time, depending on when the deadline of the current week is, to put their name in the "hat" for the open team.
We will determine who gets the team by a lottery system. The amount of losses you have will be the amount of lottery chances you will have. Example: Coach Kevin is 1-7 and Coach James is 2-6, they were the only teams to put in for the open team. Kevin will get 7 chances, James will get 6.
The new coach coming in will receive the open team that was dropped.
If you leave the league for any reason, and come back, you will be unable to change teams for the rest of the edition.
Games should be scheduled within 24 hours after the league has advanced.
Please schedule your games through the Discord game scheduling channel.
We advance at 9pm EST on advance days. Right now they are scheduled for Monday and Thursday, but the days are subject to flex with activity.
You CANNOT start a game after 8pm EST on deadline days without an extension granted. For extensions please contact the staff 24 hours before the proposed deadline.
If your game has not been played by the proposed deadline, it will be simulated in favor of the coach who was more available or it will be a straight simulation:
The staff will contact coaches that have unplayed games close to the deadline for a status update.
The staff will determine if the game will be a force win or a straight simulation.
Injuries now be on during ALL simulated games.
We will now be allowing coaches to play the CPU if their opponent is unavailable because of a vacation or any other PLANNED absence only. Please follow the guidelines in section 5.5 Rules for Playing the CPU.
If for some reason a coach cannot play their playoff game, due to vacation, resignation, or league dismissal, we will take the coach/team with the next best record in the conference and have them create a secondary profile to play as that team.
There will be times when a coach is replaced mid-season and has an inside track to the playoffs. For the replacement coach to be eligible for the post-season they must play at least 8 games (no at fault sims or forfeits). If these guidleines are not met, and that team makes the playoffs, we will take the coach/team with the next best record in the conference and have them create a secondary profile to play as that team.
You MUST notify a staff member before you start a game vs the CPU.
You MUST stream the game and archive.
Follow ALL MOF rules.
You may NOT restart the game for any reason. The final result will stand.
When you begin any game, and you experience lag, you have every right to restart the game. Just pause the game and let your opponent know.
If you are disconnected at any point in your game it is up to both coaches to come up with a solution that satisfies both parties. The staff will ONLY get involved if a solution cannot be met.
At no time are you allowed to force an opponent to restart a game due to something that has nothing to do with lag. If there is a non-lag issue that is going on, please talk to a staff member.
If a player is injured during your game, and your game is then disconnected, that player will remain "injured" depending on the severity of the injury. The staff will determine the length that player will be out according to their injury. You will be unable play said player for that week or for however many weeks he is deemed "injured". This is to prevent anyone disconnecting the game on purpose after a key injury.
MOF is a community and a place for all football fans and madden lovers to get together and play in a fun environment. All coaches are expected to conduct themselves in a respectful manner with each other whether it be through text message, Discord, or during a game.
You are NOT permitted to be on any Discord channels during your game. The only exception to this rule is if you have a question about the rules. If you are on the chat room during your game for any other reason, you will have a player suspended and possibly penalized further to the discretion of the staff.
Trash talking and friendly jabbing is permitted, however if it gets out of hand and complaints are made, you will be warned. Further infractions with be dealt with harshly. If for any reason a coach feels someone is making their MOF experience not enjoyable or fun, they can follow the proper procedure to file a complaint with the MOF Staff. These types of issues are taken very seriously and are not welcome in the league in general. Check your personal issues at the door when it's time to have fun in league play.
To file an official complaint, please fill out a complaint form located on the website. That complaint goes straight to the staff and the complaint will immediately be brought up and discussed. Please do NOT complain publically on Discord channels.
Violations must be reported within 24 hours after completion of your game. Anything later will not be eligible for any penalty, but the issue will be addressed.
We will NOT accept any complaints without video evidence with a time stamp. When sending in a complaint, have your video URL ready and let us know when the rule infraction takes place. Snapshots and screen shots will also be accepted.
We will NOT accept any complaints that have nothing to do with breaking a rule. If you want to send in a complaint about a coach using too much of a certain play or formation, please break that complaint down with number of times a play was used, etc.
If a coach breaks a rule during the game you are encouraged to pause the game and message that coach to let them know. If you believe that your opponent broke a rule that will directly effect the outcome of your game, PAUSE the game immediately, get a staff member on Discord.
If you are REMOVED from the league for any reason besides breaking gameplay rules you will be banned from a possible comeback until the new edition of the game under staff consideration. It is possible to re-join the league under a probational period and or with chat privileges revoked.
If you RESIGN from the league at any point. You can rejoin the league but not in the same season.
Taking a leave of absence during the season cannot last longer than 6 games. If you will be gone for more than 6 games you will need a sub-coach to play your games until you return. Or you will be subject to being replaced.
All returns from coaches who are removed or have resigned will all be discussed on a case by case basis.
It is absolutely MANDATORY that every coach streams or uploads their game to YouTube. It doesn't matter if you are home, away, or on the moon. Every coach MUST stream or upload. We will have a dedicated staff member checking everyone coaches YouTube channel at every advance and creating a report.
All coaches are required to disable their music in madden general settings. This is required to prevent YouTube from flagging and removing your uploaded games. Instructions to do so are here:
How to disable music in Madden: https://www.youtube.com/watch?v=VkEIAHjXGN8 Please note you might have to disable the PA music during the game as well.
It is your responsibility to make sure that your game does not get removed off Youtube, if it happens, it will be treated as a "no stream/upload".
If you are uploading your game instead there are a few things you need to be aware of. You must change your save game video to 60 minutes. Save your game at halftime and then again after the game in case your game goes over 60 minutes. Recording can be started by hitting share twice and stopped by hitting share twice. Hit The share button again and select save Video clip. You have 24 hours to upload your game to YouTube after its completion (or before we advance). Instructions to save your game are here:
Save 60 Min of Game Play Video: https://www.youtube.com/watch?v=6O-D2gINVKQ
How to Upload Video to Youtube: https://www.youtube.com/watch?v=7zBM20yxBOI
Every video will be REQUIRED to be labeled:
Title: MOF Season (xx) - Week (xx) - Away Team at Home Team.
Description: #MOF(yourteam) example: #MOFPackers and #MOFS44WK(number) example: Week 2 of Season 44 would be #MOFS44WK2.
If your stream/upload is not labeled correctly, it will be treated as a "no stream/upload".
You must have the latest installmant of Madden for PS4, along with internet access. This seems obvious, but this basically means you cannot go to a friends house to play your games.
Having and being on Discord is mandatory. When you are tagged you are expected to respond in a timely matter.
Each coach will have control of a created MOF team twitter account for as long as they control that team. We would like to see a consistent activity of tweets from coaches to maintain our full sim experience. Each coach will be asked to tweet at least once each in game week (typically after a game sort of like a press conference) and set up their broadcast to automatically tweet when their game starts. This will give our league a very active feel. At this time Twitter expectations are NOT mandatory.
If a coach needs to take a leave of absence during the season, vacation, etc. Please fill out the Leave of Absence form on the website. This way we know you are not around.
You will receive player suspensions for violating gameplay rules, code of conduct rules, and league requirements. You will be notified officially via email on what was violated, what player(s) will be suspended, for how many games, and what week that player(s) will be re-instated. Failure to adhere to the suspension can result in multiple suspensions, draft pick forfeiting, or MOF termination. Please observe the following guidelines to player suspensions:
Violating ANY GAMPEPLAY rule in the MOF rulebook will result in a player suspension. Depending on how many times you break 1 rule or if you break multiple rules you can have multiple player suspensions. There are a few ways to determine if a game play rule was broken:
Video evidence posted by a coach in an official complaint.
If an MOF staff member witnesses the rule violation while watching your game.
Violating the code of conduct of the league will result in a player suspension. If you are on Discord or texting an opponent you must follow the code of conduct on how to behave. We can see if you are violating the code of conduct by looking through the Discord chats, or receiving a text screen shot from your opponent. If you are continually violating the code of conduct it may result in draft pick forfeiting or MOF termination.
We will be handing down player suspensions and or draft pick forfeiting for not streaming/archiving your games, penalties are as follows:
1 missed stream or upload will result in a 1 player suspension.
3 missed streams or uploads will result in a 2 player suspension and a loss of your 5th round pick in the upcoming off-season player draft.
6 missed streams or uploads will result in a 3 player suspension and a loss of your 3rd round pick in the upcoming off-season player draft.
10 missed streams or uploads will result in a 4 player suspension and a loss of your 2nd round pick in the upcoming off-season player draft.
11 or more missed streams or uploads will result in a 5 player suspension a loss of your 1st round pick in the upcoming off-season player draft.
If you go the entire season without streaming or uploading your games you will lose your top 3 picks in the upcoming off-season player draft.
Player Suspensions For At Fault Simulations & Forfeits:
If you are at fault for a game being simmed or if you forfeit a game you will have a player suspended for your next game.
If it's week 17 where you have a game simmed or forfeited, you will have a player suspended for your next playoff game.
If you already have an excused absence, example: Vacations, personal leave. And you already filled out the notice of absence form, then you will not have a player suspended for your next game.
If you and your opponent cannot match up because of opposite work schedules, or plans, etc. That will not count as an excused absence, you will still receive a player suspension. This is to avoid coaches submitting Notice of Absence forms just because they cannot match up with their opponent.
The process of "Forfeiting Draft Picks" is as follows:
You will be forced to pick the last player rated in the draft. If you do not, we will edit the player you drafted to all zero ratings.
If you trade your draft pick before you reach any of these thresholds, the MOF staff will come up with a customized solution.
Under NO circumstances are you allowed to quit during a game. This also includes forcing any kind of disconnection. If you do quit a game, you will be disciplined accordingly. This also includes "friendly quitting" and conceding games. You must finish league games out. If you are having any kind of unruly experience with your opponent during a game, pause the game and get a staff member involved on Discord.
Every new release of Madden we will conduct a draft for your team for the upcoming CFM.
We will position you, randomly inside of 8 groups.
1st group - Veterans that did not make playoffs all of previous edition of Madden.
2nd group - Veterans that made playoffs less than 50% of previous edition of Madden.
3rd group - Veterans that made playoffs 50%-99% of previous edition of Madden.
4th group - Veterans that made playoffs 100% or more of previous edition of Madden.
5th group - Veterans that did not play in ALL seasons previous edition of Madden.
6th group - Rookies who played in previous edition (Rookie = any coach who has not played 16 regular season games in MOF).
7th group - Returning veterans who did not play in MOF previous edition of Madden.
8th group - Rookies who never played in MOF before.
Coaches must start AND finish every single season of CFM without any unapproved leave of absences, to be considered in the first 5 groups of the next edition draft. Approved leave of absences include vacations, work leave, and personal reasons. If you leave the league abruptly without an approved leave and come back, you will not be eligible to qualify for a full edition completion.
From there we will have a draft lottery. Depending on which number you fall into in your group, you will get a default set number of lottery ball chances. So if you are a rookie coming in, you will be in the 32nd position only receiving 1 lottery ball. If you are in the first group you will get a chance at the 1st position receiving 32 lottery balls. The more lottery ball chances, the better your draft chances will be. There are multiple ways to increase your lottery chances before the draft takes place:
You will be able to purchase more lottery ball chances through Venmo with all proceeds going towards the league. It will act as a donation, and you can purchase 1 lottery ball for $1. Remember no matter how many chances you purchase, it does NOT guarantee you the #1 pick. It just increases your chances.
We will have contests throughout the year where you can bet lottery chances to win more. NFL Super Bowl box pool, MOF Super Bowl box pool, NCAA March Madness tournament to name a few.
You will have a deadline of the day of the draft order release to purchase lottery chances. We will broadcast the draft order release live on YouTube!
Once all the lottery chances are final, we will conduct the draft order through a lottery system using: http://www.draftpicklottery.com.
The draft will begin after the draft order is released. Once the draft begins you will have a max of 2 hours once the clock has started, to make your selection. We prefer that everyone makes their selection through Discord. If you feel like you might miss your deadline, you can always send us your top teams that you would like. (We will not count the hours from 12am-8am EST)
If you miss your selection, you have until the end of the draft to make your pick at anytime.